Shadow Step

50(?) pts; Mental, Supernatural

Similar to Warp, but limited very specifically by your shadow. To activate it, you must be casting a distinct shadow, and you must land with both feet somewhere in the space that your shadow occupied immediately before you teleported. You can still land on places where part of your shadow overlapped something else's, but in order to initiate the jump, at least 10% of your shadow must be visible on its own.

Shadow Step requires no preparation, but you can't use a flash of light shorter than one second unless you're already expecting it.

Unlike Warp, no roll is required to use Shadow Step, but the GM controls the lighting in most situations (and, therefore, also controls where you can land).